﻿using Program_Siklus.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Popups;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;

// The Basic Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234237

namespace Program_Siklus
{
    /// <summary>
    /// A basic page that provides characteristics common to most applications.
    /// </summary>
    public sealed partial class MainPage : Program_Siklus.Common.LayoutAwarePage
    {
  
        
        public MainPage()
        {
            this.InitializeComponent();
           
            

            App.Current.Suspending += Current_Suspending;

            this.Loaded += MainPage_Loaded;

            App.Current.Resuming += Current_Resuming;
        }

        void Current_Resuming(object sender, object e)
        {
            //TO DO
            //Refresh your data and UI if needed
        }

        async void MainPage_Loaded(object sender, RoutedEventArgs e)
        {
            
            ApplicationExecutionState previousExecutionState = ((App)(App.Current)).PreviousExecutionState;
         
            if (previousExecutionState == Windows.ApplicationModel.Activation.ApplicationExecutionState.Terminated)
            {
                await SuspensionManager.RestoreAsync();
              
                if (SuspensionManager.SessionState.Count != 0)
                {
                 
                    inputText.Text = SuspensionManager.SessionState["text"].ToString();

                }
            }
        }

        async void Current_Suspending(object sender, Windows.ApplicationModel.SuspendingEventArgs e)
        {
            SuspensionManager.SessionState["text"] = inputText.Text;
            await SuspensionManager.SaveAsync();
        }

        

        /// <summary>
        /// Populates the page with content passed during navigation.  Any saved state is also
        /// provided when recreating a page from a prior session.
        /// </summary>
        /// <param name="navigationParameter">The parameter value passed to
        /// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested.
        /// </param>
        /// <param name="pageState">A dictionary of state preserved by this page during an earlier
        /// session.  This will be null the first time a page is visited.</param>
        protected override void LoadState(Object navigationParameter, Dictionary<String, Object> pageState)
        {
            
            
        }

      


       
        /// <summary>
        /// Preserves state associated with this page in case the application is suspended or the
        /// page is discarded from the navigation cache.  Values must conform to the serialization
        /// requirements of <see cref="SuspensionManager.SessionState"/>.
        /// </summary>
        /// <param name="pageState">An empty dictionary to be populated with serializable state.</param>
        protected override void SaveState(Dictionary<String, Object> pageState)
        {
           
        }
    }
}
